Progression quests implemented

Quests are here!

It took me one day to write most of the code. The next day I fixed a bunch of bugs with increasing irritation, having expected to be ‘nearly finished’. I gave up fairly late into the night, unable to find the source of one particular bug.. The third day (yesterday), I wrote out how things flowed through the script. I moved a bunch of code into new functions so that it made sense, and shuffled the code around to make it easier to find everything when editing.

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